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IndieCade East 2015
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IndieCade East 2015
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#1
The Great Game Design Debate
#2
Play Design and the opposite of boredom
#3
Crowdfunding: Best Practices for Indie Game Devs
#4
Save the World, the Girl, or Your Soul? Underused Conflict Types in Narrative Games
#5
Initiate Fuckplan: Consent, Intimacy, and the Future of Sex & Games
#6
Meet the Press: Game Journalists Discuss Indie Games and What it Takes to Get Noticed
#7
Subverting Toxic Let's Play Culture: Inclusivity, Safe Spaces, and Fourplay Show
#8
A 21st Century Digital Art Manifesto
#9
Let’s Build More Grassroots Game Development Communities
#10
Videogame Art and the Artistic Legitimation of Videogames
#11
Law 101 for Indie Developers
#12
Developing and Publishing on PlayStation
#13
Independent doesn’t have to mean alone: How to build a local indie community from scratch
#14
Storytelling in Games and Musical Theatre: Not So Different?
#15
Exhibitors: Nintendo, NYU Game Center, Long Island University, Junklatch
#16
Hardware, Software, People, Games
#17
Exhibits: Love & Rejection, IndieCade Horizons, and Leap Motion 3D Jam
#18
PlayStation Exhibit
#19
Registration
#20
Playing a Story: How narrative and gameplay can become one and the same
#21
Designing Real-World Games
#22
Night Games
#23
Nuclear Dragons: Self-Publishing the Game You Really Want to Make on PlayStation
#24
We Are Drugs: on New Indie Game Dev Tools for Psychedelic Hologram Futures
#25
Designing Dangerously: Strategies for Serious Intimacy
#26
Post-Colonial Games
#27
Who Gets to Play? The leisure gap and its meaning for games
#28
Self-Publishing with Nintendo
#29
Show & Tell Session 1 - Threshold, Down the Drain, 8 Bitty Games, Slow Your Roll, PARTICLE MACE, Eat Yourself, Treasure Adventure World, Soulfill, and Quadrapus Sumo
#30
Introduction to Mobile VR Development
#31
Show & Tell Session 3 - EXPOSURE, Thumper, Antipole DX, Blood Alloy: Reborn, Extreme Exorcism, Mister Mart, Candy Crusher, A Good Snowman Is Hard To Build, & Höme Improvisåtion
#32
Tips from the Metaverse: Building VR Experiences with Motion Control
#33
Curating for Diversity: Works, Spaces and People
#34
Blowing Down that Road
#35
Skin Deep: Indigenous People and Games
#36
Bridging the Gender Gap for Future Young Game Makers
#37
Shut up! Writing Better Dialog With Fewer Words
#38
Diversity in Audience, Diversity in Creators
#39
'Alternative Art' - Or: The Answer to the Question, 'Well, Just Go Make Your Own'
#40
Love & Rejection & Brunch
#41
In Mixed Company: Organizing for Inclusivity, Resisting Privilege, and Collaborating Through Power
#42
Marketing and PR Strategies for Indie Game Devs
#43
Environmental Storytelling and Real-Life Escape the Room Games
#44
Digital Gaming Prototyping
#45
IndieHack: Making Facebook Work for You
#46
Academic Game Programs Panel
#47
Move! Lessons from 10-years of playing in the street
#48
Students to Independent Game Studios: The NYU Game Center Incubator
#49
Telling The Story: Voice Acting In Games
#50
GameSlam
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