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Saturday, February 14 • 1:30pm - 2:30pm
Designing Real-World Games

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The design of street, physical, and real-world games is a development field that has rarely be analyzed or studied. In this workshop, three veteran street game designers – Kaho Abe, Shawn Pierre, and Nick Fortugno – talk their physical games work and about the design inspiration and processes for these projects. By analyzing the development process for games including the Indiecade featured Hit Me! (Abe), Henka Twist Caper (Pierre), and Kill Him and You Will Be Famous (Fortugno), the designers will present a framework of core principles for real-world games design, considering the use of core mechanics, visual design, and use of technology.


Nick Fortugno

Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics, a game development company. Playmatics has created a variety of digital and real-world games for organization including the iOS game Red Bull Focus... Read More →
avatar for Shawn Pierre

Shawn Pierre

Shawn Pierre is a game developer from Philadelphia, taking things one step at a time.

Saturday February 14, 2015 1:30pm - 2:30pm EST
Fox Amphitheatre First Floor

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