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Sunday, February 15 • 3:30pm - 4:00pm
Move! Lessons from 10-years of playing in the street

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Take a walk through the history of Come Out & Play and some of the most interesting games from the festival. In a discussion between Come Out & Play organizers and several game designers, we'll examine what made the games effective, how they've influenced other street games and even video games. We will draw out interesting game design lessons from the games and even the design of the festival itself.

Come Out & Play has been a key part of the New York game scene for ten years, as well as an inspiration for other festivals trying to deliver engaging new game experiences.

avatar for Greg Trefry

Greg Trefry

Greg Trefry co-founded the design studio Gigantic Mechanic to create engaging experiences through real-world, physical and social play. He has made everything from live-action simulations to documentary video games for clients, ranging from museums to amusement parks to TV networks. He serves as director of the real-world game festival, Come Out & Play. Greg teaches at NYU and wrote the book, Casual Game Design: Designing Play for the Gamer... Read More →

Sunday February 15, 2015 3:30pm - 4:00pm
Redstone Theater First Floor

Attendees (13)