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Sunday, February 15 • 1:00pm - 1:30pm
Shut up! Writing Better Dialog With Fewer Words

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"Yes, the history of your town square is FASCINATING. Can I get on with my adventure, please?" Sigh. There is no greater sin a narrative-based game can make then lengthy dialog that bores the player. Often this is used as a crutch, papering over cracks in the story or gameplay, but more dialog rarely means better dialog. Over the course of this talk, we hope to show you how some simple changes at the design level can make your game's dialog shorter, punchier and more efficient - all while providing a more fun experience for the player.

Speakers
avatar for Dave Gilbert

Dave Gilbert

Dave has been interested in adventure games ever since 1986, when his mother made the mistake of buying him a copy of Infocom’s Wishbringer. Fifteen years later, he discovered the Adventure Game Studio engine and began making his own. In 2006, he decided that making games was too much fun to do anything else for a living, and formed Wadjet Eye Games to do just that. As of this writing, Wadjet Eye has 13 games on its roster with three more in... Read More →


Sunday February 15, 2015 1:00pm - 1:30pm
Redstone Theater First Floor

Attendees (28)