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Saturday, February 14 • 5:30pm - 6:30pm
Playing a Story: How narrative and gameplay can become one and the same

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Story-telling and gameplay have for the longest time time been seen as two separate entities. The narrative has been viewed as a superfluous part of little, or even no, importance to the actual play experience. However, in more recent years the idea that narrative emerge through play has taken hold and transformed how we craft and experience storytelling in games. This talk will go through the basics of what a video game narrative is and then discuss where the future lies and how we will get there.

Speakers
avatar for Thomas Grip

Thomas Grip

Thomas Grip has been an indie horror developer for over 15 years. He co-founded the independent studio Frictional Games in 2007, which has since developed the Penumbra and Amnesia series; games that have had a major influence on the horror genre. His primary roles in these projects has been as a designer, art director and programmer. While the games he has been involved in is mostly known for their scariness, they have all also had a strong focus... Read More →


Saturday February 14, 2015 5:30pm - 6:30pm
Redstone Theater First Floor

Attendees (38)