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Saturday, February 14 • 4:30pm - 5:00pm
We Are Drugs: on New Indie Game Dev Tools for Psychedelic Hologram Futures

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I'm going to talk about tools for various aspects of game development and briefly demonstrate use of each tool. What problems do these tools solve, what kinds of games become easier to make? How do these tools fit together? What larger principles about game dev tools can we learn from them?

Tools I'm planning to discuss, so far:
- How To Be a Great Artist, glitch aesthetic and machine collaboration
- Quixel Suite (NDO/DDO), photorealism and physically-based shading made simple
- Stealth Affordance Analysis Tool, a research project that can assess how hard a stealth level is
- 3DCoat, new paradigms for 3D modeling, polypushing is dead
- World Machine, generate cosmetic landscapes, erosion models
- Inform 7, alternate syntaxes for code and skein tool
- Babble / Mural, my own tool prototypes... remember, you can use any existing tool to make a new tool!

avatar for Robert Yang

Robert Yang

Robert Yang is an indie game developer, academic, and writer, based in New York City. He regularly teaches game development and design within NYU Game Center at New York University, IDM at NYU Poly School of Engineering, and MFADT at Parsons the New School for Design.

Saturday February 14, 2015 4:30pm - 5:00pm EST
Bartos Theater First Floor

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