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Friday, February 13 • 5:30pm - 6:30pm
The Great Game Design Debate

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The Great Game Design Debate is an opportunity to hear a series of strong arguments about one of the hottest topics in games, debated with style under the formal rules of order. Moderated by Leigh Alexander, watch debaters Mattie Brice, Naomi Clark, Mohini Dutta, and Nick Fortugno hash out one of the great questions facing games today: is there a difference between a game’s mechanic and its content?

avatar for Leigh Alexander

Leigh Alexander

Leigh Alexander is a critic, writer and consultant on the art, business and culture of video games. She has written for Gamasutra, Edge, Kotaku and Polygon, as well as for Time, The Atlantic, The Guardian, the Columbia Journalism Review and many others. She is the author of two ebooks... Read More →

avatar for Mattie Brice

Mattie Brice

Mattie Brice is the code name of a secret agent from the future where cuties terrorize the world by dissolving gender and acting outside of government-approved intimate relations. In order to unravel history and save the future, Mattieassumed the role of a culture critic and game... Read More →
avatar for Naomi Clark

Naomi Clark

Assistant Arts Professor / Co-Chair, NYU
Over the last twenty years, Naomi Clark has designed, written for and produced games for a variety of platforms and audiences, contributing to a few dozen projects so far. She's the co-author of a textbook titled A Game Design Vocabulary and teaches on the faculty of the NYU Game... Read More →
avatar for Mohini Freya Dutta

Mohini Freya Dutta

Mohini Dutta loves games, culture, and storytelling. As Narrative Strategist at Antidote Games, she manages to occupy the nebulous intersection between them. Her practice is split between Brooklyn and Mumbai, depending on where the project (or the US immigration department) sends... Read More →
avatar for Nick Fortugno

Nick Fortugno

Chief Creative Officer, Playmatics
Nick Fortugno is a designer of games and interactive narrative experiences and co-founder of Playmatics. Fortugno has been lead designer on dozens of works, including leading interactive narrative design on Frankenstein AI, shown at Sundance New Frontier, and on games and experiences... Read More →

Friday February 13, 2015 5:30pm - 6:30pm EST
Redstone Theater First Floor

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