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Friday, February 13 • 5:30pm - 6:30pm
The Great Game Design Debate

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The Great Game Design Debate is an opportunity to hear a series of strong arguments about one of the hottest topics in games, debated with style under the formal rules of order. Moderated by Leigh Alexander, watch debaters Mattie Brice, Naomi Clark, Mohini Dutta, and Nick Fortugno hash out one of the great questions facing games today: is there a difference between a game’s mechanic and its content?

avatar for Leigh Alexander

Leigh Alexander

Leigh Alexander is a critic, writer and consultant on the art, business and culture of video games. She has written for Gamasutra, Edge, Kotaku and Polygon, as well as for Time, The Atlantic, The Guardian, the Columbia Journalism Review and many others. She is the author of two ebooks, Breathing Machine and Clipping Through, on tech and identity, and is co-founder of Agency, a design consultancy that helps game developers gain perspective and... Read More →

avatar for Mattie Brice

Mattie Brice

Mattie Brice is the code name of a secret agent from the future where cuties terrorize the world by dissolving gender and acting outside of government-approved intimate relations. In order to unravel history and save the future, Mattieassumed the role of a culture critic and game designer, focusing on play, political queerness and illegibility, and social justice advocacy as it relates to games. After three years speaking at industry... Read More →
avatar for Naomi Clarke

Naomi Clarke

Naomi Clark is an independent game designer based in New York City. Over the last two decades she's worked on a wide variety of games including early text-based virtual worlds, educational games on many subjects, game development tools for kids, and digital brick-building systems for LEGO. She also teaches game design at the NYU Game Center, the School of Visual Arts, and the New York Film Academy. Her current projects include a game about... Read More →
avatar for Mohini Freya Dutta

Mohini Freya Dutta

Mohini Dutta loves games, culture, and storytelling. As Narrative Strategist at Antidote Games, she manages to occupy the nebulous intersection between them. Her practice is split between Brooklyn and Mumbai, depending on where the project (or the US immigration department) sends her. Her work straddles art, social design, games (both digital and analog), and design education. | | Mohini Co-Founded Antidote Games, a design consultancy making... Read More →
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the... Read More →

Friday February 13, 2015 5:30pm - 6:30pm
Redstone Theater First Floor

Attendees (41)