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Friday, February 13 • 3:00pm - 3:30pm
Save the World, the Girl, or Your Soul? Underused Conflict Types in Narrative Games

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In most narrative-focused games, be they adventures or RPGs, the player is frequently put in the shoes of a hero going on a journey. The end goal is usually the salvation of the story's world/universe, or the rescue of some form of damsel in distress. This talk will attempt to examine why other types of conflict, such as Man vs Himself are not as common in these games, while also examining games where it is used, such as Planescape Torment and A Golden Wake.

Speakers
avatar for Francisco Gonzalez

Francisco Gonzalez

Francisco Gonzalez has been developing point and click adventure games with Adventure Game Studio since 2001. Mostly known for his 8-part freeware saga "Ben Jordan: Paranormal Investigator," Francisco released his first commercial game, "A Golden Wake," in October 2014. Currently, he is employed as a full time game developer at Wadjet Eye Games in New York.


Friday February 13, 2015 3:00pm - 3:30pm
Bartos Theater First Floor

Attendees (26)