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Friday, February 13 • 3:30pm - 4:00pm
A 21st Century Digital Art Manifesto

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a wider percentage of people have access to a wider plethora of creative tools than ever before. the way we think about making and disseminating art is also rapidly changing. the old standards we use to evaluate what art is, who gets to make it, what's "good" and "bad" or "important" are being challenged more than ever.

at the same time, making your way as a creative person on the internet is not exactly a meritocracy. many sub-communities that produce the most interesting works can be very insular and often impose implicit values about what kind of thing gets made within their communities, or what gets seen by outsiders. this is one of the many why reasons people outside of the internet, in establishment art circles often have a hard time making sense of or taking seriously the torrent of creative output that comes from these communities.

the central question of this talk will be how can we keep what's unique about these new tools and new forms of expression while also escaping the insularity and values of internet subworlds and engage with cultural issues on a broader level?

so yes, this talk will not just be about "videogames". it's important, given how poisonous a space videogame culture has become, that we start broadening the conversation, and we start including what was previously ignored & left out of the conversation.

Speakers
avatar for Liz Ryerson

Liz Ryerson

professional unprofessional, ella guro
Liz Ryerson is an independent game designer, composer, writer, and digital artist. Her work aims to re-evaluate the ways we experience and understand digital spaces - and examine strange or forgotten threads that might lead us into new territory. Her game 'Problem Attic' explores the troubled psychological landscapes of its protagonist through willful abstraction and unconventional game design choices.


Friday February 13, 2015 3:30pm - 4:00pm
Redstone Theater First Floor

Attendees (22)