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Friday, February 13 • 1:00pm - 1:30pm
Becoming Play Fluent : Building Global Interaction

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Each game development community is unique. With the barrier to entry so low now, you can make games by yourself or in a number of interesting collaborative environments dispersed around the world. Each ecosystem of development has it’s own way of engaging the community and overcoming the challenges of getting your audience to play.

This talk is about my 4 year exploration of the Korean game scene. Traditionally, games made in Korea have only found success in Korea. I will delve into the challenges in the east and why Korean indies are rapidly becoming more relevant. The Korean game scene is in desperate need to develop a much stronger global perspective. Raising awareness of the way others make games requires the west to join in on the conversation. Fostering other environments is what creates a healthy ecosystem of games. Together we can come up with universal solutions through teamwork, collaboration, and the construction of a strong community of developers that spans throughout the globe.

Speakers
avatar for Joe Spradley

Joe Spradley

Joe Spradley is a USC Interactive Entertainment graduate living in Los Angeles, CA. Long-time supporter of independent game movements. He spent the past 4 years living and working in Seoul, South Korea. There he led a team to create Tower Defense (yes, Koreans own that trademark for smartphones), and later became Creative Co-Director of Com2us. Most recently, Joe created PlayFluent to help create awareness for Korean games and indies everywhere.


Friday February 13, 2015 1:00pm - 1:30pm
Bartos Theater First Floor

Attendees (10)